Barghest

Medium fey, neutral good

[CR 2 (XP)]
AC 13 (natural armor) | HP 91 (14d8 + 28) | Speed 50 ft Skills: Perception +3, Stealth +3, Insight +3

Senses: darkvision 60 ft

Languages Barghest, canine, Sylvan

Pack Tactics.

Keen Hearing and Smell.

Ethereal Sight.

Actions
Bite. Melee weapon attack: +6 to hit, range 5 ft, one target. Hit: 1d6 + 4 piercing damage.

Spirit Sense. The barghest senses the presence of undead within 60 ft, including those currently in the boarder ethereal. They learn the number and general location of the undead.

Call Procession (1/day). The barghest calls out magically to nearby dogs for aid. All dogs within a half-mile radius hear the cry and must succeed on a DC 17 WIS saving throw or become charmed by the barghest for 1 hour. When the barghest has dogs charmed in this manner, it can use its bonus action to issue a command to all the charmed dogs, which carry it out to the best of their ability. Each creature charmed in this manner can repeat the saving throw whenever they take damage, being freed from the effect on a success.