Felicitus Martin

F Half-Orc (Ancients) Paladin Lv 3 [prof = +2], lawful good | Dawn's Knights

5'0", black hair in loose curls, smol but swol

Excited manic pixie dream girl who is ready to fite for good

AC: 16 (chain mail) | HP: 31 (3d10 hit dice) | Speed: 30 ft

Skills: Athletics (+6), Intimidation (+4), Persuasion (+4)

Senses: darkvision 60 ft, passive Perception 10

Languages: Common, Orcish, Elvish

Relentless Endurance (1/long rest): When reduced to 0 hp without dying outright, can instead be reduced to 1 hp.

Savage Attack: On a crit, weapon does another additional damage die of damage.

Great Weapon Fighting: Reroll 1 or 2 (and must use the new roll) on the damage dice for melee weapons being wielded with two hands.

Divine Smite: When you hit a creature with a melee attack, can expend 1 spell slot to do an additional 2d8 plus 1d8 for every level above 1, to a maximum of 5d8, radiant damage. The damage increases by 1d8 if the target is undead or a fiend.

Divine Health: Immune to disease.

Actions
Javelin (5). +6 to hit, range 5ft or 30/120. 1d6+4 piercing.

Weapon Crusher (maul). +6 to hit. 2d6+4 bludgeoning. An attack can be made at disadvantage, and on a hit the enemy's weapon also takes a cumulative -1 penalty to damage. A weapon is destroyed if it reaches a -5 penalty.

Divine Sense (1+cha mod/long rest). Can sense the location of any celestial, fiend, or undead, or any area under the effect of the hallow spell within 60 ft until the end of the next turn.

Lay on Hands. From a pool of 5 x Paladin Level (15), can also cure 1 disease or poison instead using 5 from the pool.

Channel Divinity (1/rest)

Spellcasting
Cha: SAB +4, SSDC 12, can prepare up to cha mod + 1/2 paladin level (3)

Other items
25 gold, a driver's license and subway card, small flashlight, a key ring with a cute cat keychain